They are there and should be possible to be extracted. ![]() I looked at possible options and there were not many, however thinking a little more lead me to the simple conclusion: when blueprints from library are used in game, they are transferred so all the players have a copy of imported blueprint so it has to be part of a game state and be included inside of the save file. Recently v453000 asked me about options to recover blueprints of a player that lost his blueprint library ( viewtopic.php?p=530872#p530872).
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